https://bugs.winehq.org/show_bug.cgi?id=45375 --- Comment #14 from Connor McAdams <conmanx360(a)gmail.com> --- (In reply to halome from comment #13)
Created attachment 65322 [details] log
I made a log by using doing this in my terminal. I hope this got the shaders to work.
env WINEPREFIX="/home/user/PlayOnLinux's virtual drives/HaloOnline" wine "C:\windows\command\start.exe" /Unix "/home/user/PlayOnLinux's virtual drives/HaloOnline/drive_c/Halo Online/eldorado.exe" &> haloonline.txt WINEDEBUG=warn+d3d9,warn+d3d,+d3d_shader
In this test I loaded Diamondback, Reactor, Sandtrap and then Diamondback again. All was fine until I loaded Sandtrap that is when the black texures appeared.
Reactor does have some texture issues too but not black textures.
Yep, memory allocation issues at line 14204 and 19071. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.