http://bugs.winehq.org/show_bug.cgi?id=14717 --- Comment #239 from Raymond <superquad.vortex2(a)gmail.com> 2011-11-13 05:00:16 CST --- (In reply to comment #180)
Just a note: Plants vs Zombies (demo at <http://www.fileplanet.com/199524/190000/fileinfo/Plants-vs-Zombies-Demo>) uses a number of different sample rates for its sound effects, so makes a pretty good test case for resampling issues.
The sound is lagged when you have 30~40 plants firing at zombies at high level http://bugs.winehq.org/show_bug.cgi?id=9358 Low latency interactive buffers are not mixed properly in directsound The music produced by famitracker at small buffer size is distorted The difference between your patch is the pitch is changed too -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.