http://bugs.winehq.org/show_bug.cgi?id=18035 Don Hess <dhess31(a)comcast.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan(a)codeweavers.com --- Comment #4 from Don Hess <dhess31(a)comcast.net> 2009-04-14 17:26:29 --- (In reply to comment #3)
It's not hard, just time consuming. Without that information, the bug is very difficult to fix.
If you need help running the regression test, try the forums/#winehq irc channel.
OK. I made it through. Here is the bad section: 014c4bfc70a4d4e60f033d579d1be13a46f65170 is first bad commit commit 014c4bfc70a4d4e60f033d579d1be13a46f65170 Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Thu Apr 9 18:40:57 2009 +0200 wined3d: Save some memory in vertex buffers. In most cases we're fine with the vbo and glMapBuffer and never use the actual heap memory copy. Try to stick to just the vbo copy and avoid allocating the extra heap memory. In case it is needed(emulation or vertex conversion), fall back to the old double buffering mode. :040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3 0447d35c1e1a2037a962b49802a03a9dad1bf59e M dlls -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.