27 May
2008
27 May
'08
8:12 a.m.
http://bugs.winehq.org/show_bug.cgi?id=10580 --- Comment #25 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-05-27 03:12:22 --- Then we'd have to make sure we do not overwrite them when loading global constants, which means an additional if() for each global constant loaded. For arb shaders we could do this because it has a different set of program-only shader constants. (Or rather, ARB knows global constants, which GLSL doesn't) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.