https://bugs.winehq.org/show_bug.cgi?id=41641 Bug ID: 41641 Summary: Final Fantasy XI: incorrect face culling; no glitches when disabled Product: Wine Version: 1.9.22 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: partyheld(a)gmail.com Distribution: Debian Created attachment 56014 --> https://bugs.winehq.org/attachment.cgi?id=56014 Incorrect face culling causes major graphical glitches. Final Fantasy XI is suffering major graphical glitches because triangles are culled incorrectly. Disabling the two calls to glEnable(GL_CULL_FACE) in "wine/dlls/wined3d/state.c" makes the glitches disappear and the game is rendered perfectly. I first observed this in the Debian/testing build (1.8.5-1) and also found this to be the case when building 1.9.22 from source. I used the Debian Linux kernel linux-image-4.7.0-1-amd64, as well as a self-compiled 4.9.0-rc3 with Mesa 12.0.3. GPU: "Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller" The graphics flicker a lot when moving the camera even slightly, i.e. suddenly other triangles get culled. I'm not using any library overrides. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.