7 Jun
2008
7 Jun
'08
11 a.m.
http://bugs.winehq.org/show_bug.cgi?id=11584 --- Comment #70 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-06-07 06:00:03 ---
You mean if (target != This->lastActiveRenderTarget) ? That won't work since lastActiveRenderTarget is changed in ActivateContext - after the find context. It will avoid the PreLoad call if the game switches threads during offscreen rendering, which I think is the problem here. Can you give it a try to see how it works out?
-- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.