13 Aug
2022
13 Aug
'22
6:16 p.m.
https://bugs.winehq.org/show_bug.cgi?id=47391 --- Comment #7 from joaopa <jeremielapuree(a)yahoo.fr> --- I think something as hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, 0x55); /* test a nonzero dummy value */ ok(SUCCEEDED(hr), "Non zero dummy value should enable Z-buffering, hr %#lx.\n", hr); in https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/d3d8/tests/visual.c#L... should be enough to prove the fix is correct. Obviously, you will have to do the same for all the directx versions. Surely, someone will confirm or infirm what I wrote above. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.