http://bugs.winehq.org/show_bug.cgi?id=22434 --- Comment #6 from Wylda <wylda(a)volny.cz> 2010-04-23 02:49:54 --- (In reply to comment #5)
I suspect that your card doesn't support D24S8 depth buffers.
Hi Stefan, i own nvidia 8600GT v195.36.15. The situation is, that when you run the game in 1.1.43, it immediately goes back to console. This can be "fixed" by reverting: * 8662bd7555593fe010b02e0f2f0bd80fd858ed41 * ddraw: Fix some Z buffer formats. That's not possible for version higher than 1.1.29, so i made my own hack: --- a/dlls/ddraw/utils.c.orig +++ b/dlls/ddraw/utils.c - DDPixelFormat->u1.dwZBufferBitDepth = 32; + DDPixelFormat->u1.dwZBufferBitDepth = 24; - DDPixelFormat->u1.dwZBufferBitDepth = 32; + DDPixelFormat->u1.dwZBufferBitDepth = 24; - DDPixelFormat->u1.dwZBufferBitDepth = 32; + DDPixelFormat->u1.dwZBufferBitDepth = 24; Than the game starts and displays white screen with crash. This is regression since 1.1.13 caused by commit: * efcecb9b99331a39f2f96d456df280a15a9557ca * ddrawex: Implement a wrapper around IDirectDraw. Revering this one on top of 1.1.43 fails, but i did that anyway and than rip dlls/ddrawex/Makefile.in so it successfully compiles. Since that, Hype - The time quest starts again on 1.1.43 :-D -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.