https://bugs.winehq.org/show_bug.cgi?id=54701 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC|leslie_alistair(a)hotmail.com |stefan(a)codeweavers.com |, z.figura12(a)gmail.com | --- Comment #6 from Gijs Vermeulen <gijsvrm(a)gmail.com> --- Bisect revealed: 8bddb9808eb5b79bc03a06c20a9b23fc34537d5e is the first bad commit commit 8bddb9808eb5b79bc03a06c20a9b23fc34537d5e Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Mon Jul 25 10:09:29 2022 +0300 ddraw: Don't account video memory for sysmem surfaces' draw textures. Star Trek Starfleet Academy does not like it when available video memory goes down after creating a system memory resource. It destroys all its textures and recreates them, and in some sitations forgets to recreate one or another texture, resulting in rendering bugs. I suspect the game is trying to detect focus loss by monitoring for unexpected video memory changes. dlls/ddraw/surface.c | 1 + 1 file changed, 1 insertion(+) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.