http://bugs.winehq.org/show_bug.cgi?id=59333 --- Comment #2 from Hoshino Lina <lina@lina.yt> --- I tracked down the real stack trace (after restoring %rsp): #0 0x00007ffff7d0dffd in ?? () #1 0x00006fffffc1bee6 in RtlWaitOnAddress (addr=0x7fffe65582bc, addr@entry=0x180750db8, cmp=0x7ffff7d22ea0, cmp@entry=0x7a8bf4ac, size=size@entry=4, timeout=0x12938ead8, timeout@entry=0x7a8bf508) at dlls/ntdll/sync.c:910 #2 0x00006fffffc177bb in RtlSleepConditionVariableSRW (variable=0x180750db8, lock=0x180750d80, timeout=0x7a8bf508, flags=<optimized out>) at dlls/ntdll/sync.c:806 #3 0x00006fffff40576c in SleepConditionVariableSRW (variable=<optimized out>, lock=<optimized out>, timeout=<optimized out>, flags=<optimized out>) at dlls/kernelbase/sync.c:1202 #4 0x0000000180084261 in sleep_interruptable () from Z:\mnt\nas\home\lina\vt\app\VNyan\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll #5 0x000000018014153f in FUN_180141480 () from Z:\mnt\nas\home\lina\vt\app\VNyan\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll So it's just a thread sleeping. I believe this can probably affect a huge number of Unity apps/games with different probability of happening, but for VNyan one that stands out is this thread poll loop in uOSC: https://github.com/hecomi/uOSC/blob/3c80df7ee3ce7c58cb33f5820921a3b192e22c04... Not sure if that's the one but it's definitely one candidate. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.