11 Aug
2021
11 Aug
'21
9:45 a.m.
https://bugs.winehq.org/show_bug.cgi?id=36796 --- Comment #5 from Nikolay Sivov <bunglehead(a)gmail.com> --- Created attachment 70440 --> https://bugs.winehq.org/attachment.cgi?id=70440 patch Turns out it's using d3d9 syntax for sampler states, like this: --- Texture2D tex; Texture2D mask; sampler sSampler = sampler_state { Filter = MIN_MAG_MIP_LINEAR; Texture = tex; AddressU = Clamp; AddressV = Clamp; }; --- Skipping it like in attached patch works for me. I'll try to understand how it's meant to work. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.