http://bugs.winehq.org/show_bug.cgi?id=33814 --- Comment #5 from Henri Verbeet <hverbeet(a)gmail.com> 2013-06-18 08:41:07 CDT --- Created attachment 44848 --> http://bugs.winehq.org/attachment.cgi?id=44848 patch The application seems to draw the entire scene using lots of d3d_device7_DrawPrimitive() calls with small vertex counts (< 30). That's sub-optimal. This results in lots of small buffer maps, and I have the impression that maps in general are relatively expensive on the proprietary nvidia driver. The attached path seems to help for me, although it may be too specific to the application and driver combination to be of general use. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.