8 Jul
2014
8 Jul
'14
12:27 p.m.
https://bugs.winehq.org/show_bug.cgi?id=36863 --- Comment #4 from Henri Verbeet <hverbeet(a)gmail.com> --- (In reply to Tim from comment #3)
I have created a backtrace with debug symbols, I hope that shines some light on the issue
Not as much as I had perhaps hoped, but it seems to die very early during wined3d initialization. Could you please attach a WINEDEBUG="+seh,+tid,+wgl,+d3d" log? Is this specific to Mass Effect 3, or do other Direct3D applications crash in the same way? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.