http://bugs.winehq.org/show_bug.cgi?id=30958 Dan Kegel <dank(a)kegel.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |http://www.forgeplanet.net/ | |starforge_build.php CC| |dank(a)kegel.com --- Comment #1 from Dan Kegel <dank(a)kegel.com> 2012-06-20 10:45:30 CDT --- The key bits of the log are: err:d3d_shader:shader_vaddline The buffer allocated for the shader program string is too small at 65535 bytes. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #239: fixme:d3d_shader:print_glsl_info_log (0) : error C0000: syntax error, unexpected $end, expecting ',' or ')' at token "<EOF>" The limit you're running into is SHADER_PGMSIZE, http://source.winehq.org/source/dlls/wined3d/wined3d_private.h#L399 Can you try increasing that limit? If that helps, we could make it grow the buffer on demand. (And we should encourage the starforge guys to use shorter shaders.) Alternately, does setting UseGLSL=disabled help? See http://wiki.winehq.org/UsefulRegistryKeys or do 'winetricks glsl=disabled' -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.