http://bugs.winehq.org/show_bug.cgi?id=10580 --- Comment #21 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-05-26 14:24:19 --- (In reply to comment #20)
Probably the shader_addline(buffer, "const vec4 LC%d = vec4(%f, %f, %f, %f)") causes a precision loss because the float value is transformed into a string.
Indeed this fixes the problem: -shader_addline(buffer, "const vec4 LC%u = vec4(%f, %f, %f, %f);\n", lconst->idx, +shader_addline(buffer, "const vec4 LC%u = vec4(%.12f, %.12f, %.12f, %.12f);\n", lconst->idx, I think all such places needs to be changed to higher precision. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.