http://bugs.winehq.org/show_bug.cgi?id=27534 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #35801|0 |1 is obsolete| | --- Comment #31 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-08-04 13:09:01 CDT --- Created an attachment (id=35807) --> (http://bugs.winehq.org/attachment.cgi?id=35807) wined3d: call glFinish before performing a discard map This is a test patch to confirm my theory from comment 30. Note that you have to enable strict draw ordering for this patch to work. If my theory is correct this patch(without any other patches) should fix the flickering. Note that this is not a proper fix. It has a pretty big performance impact. In fact it has a bigger performance impact than simply ignoring D3DLOCK_DISCARD. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.