http://bugs.winehq.org/show_bug.cgi?id=58844 --- Comment #4 from Rémi Bernon <rbernon(a)codeweavers.com> --- Some quick tests show at least that since Windows 8 ddraw automatically removes WS_CLIPCHILDREN from its windows when going fullscreen. I thought this was the solution, and it does indeed help here, but it only triggers another issue where the game window stops updating... This might be related to different window message sequence as removing the WS_CLIPCHILDREN bit changes the ways paint messages are being sent. Frustrating as if we don't mess with the style but simply ignore child window clipping when deciding whether the window should be put offscreen, or just when blitting the window content to the screen in winex11, the game works fine. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.