http://bugs.winehq.org/show_bug.cgi?id=58952 --- Comment #2 from Brandon T <brandon(a)garagebay9.com> --- I have managed to catch an in-depth crash log of DecimationMaster.exe (the plugin in question when running in .exe mode). I have not previously gotten in-depth crash data like this. This was triggered by doing the following: - subdividing a mesh past approx 2m points - setting Decimation Master to .dll mode (which allows it to successfully preprocess a mesh; .exe mode sticks when trying to preprocess) - completing preprocessing - setting Decimation Master to .exe mode - attempting to Decimate to a low (~50k points) vertex count target using the existing preprocess cache data Switching between .dll and .exe mode halfway through is *not* the normal workflow for the plugin, but at least we have something to work with now. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.