https://bugs.winehq.org/show_bug.cgi?id=49253 Anastasius Focht <focht(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |https://web.archive.org/web | |/20200203235831/https://dow | |nload3.portableapps.com/por | |tableapps/2048Portable/2048 | |Portable_2.2_English.paf.ex | |e?20190321 CC| |focht(a)gmx.net Summary|2048 freeze before showing |2048 Portable v2.2 (number |anything |tile puzzle game) freezes | |before showing anything --- Comment #1 from Anastasius Focht <focht(a)gmx.net> --- Hello Rafał, I can't reproduce the hang. The game works fine here with Wine 5.9 and current Git (wine-5.9-23-gba920246e5). --- quote --- App seems to try use network, but it is unable to do it. --- quote --- No, just because there are some network related FIXME/error messages in the console doesn't mean the game requires network to work. The game is based on NW.js framework/technology. The game still runs fine for me when using 'unshare -n' which prevents all network access: --- snip --- $ unshare -n -r wine ./2048Portable.exe --- snip --- Please create a "lightweight" trace log using following command and attach it to the ticket: --- snip --- $ WINEDEBUG=+seh,+timestamps,+loaddll,+process wine ./2048Portable.exe
log.txt 2>&1 --- snip ---
$ sha1sum 2048Portable_2.2_English.paf.exe acd8c7a49988c153114314b297cd15e9dea516af 2048Portable_2.2_English.paf.exe $ du -sh 2048Portable_2.2_English.paf.exe 37M 2048Portable_2.2_English.paf.exe $ wine --version wine-5.9 Regards -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.