http://bugs.winehq.org/show_bug.cgi?id=12443 --- Comment #5 from Austin English <austinenglish(a)gmail.com> 2009-04-20 16:00:26 --- (In reply to comment #4)
Multi-monitor handling still is nonexistent in ddraw and d3d8/9. Henri has some hacky patches for Multihead support in d3d9 which enable the multi-head 3D rendering in Supreme Commander. Doing the same for ddraw is an entirely different story though.
I guess some unrelated change changed the random bad behavior into a random good one :-/
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