29 Sep
2017
29 Sep
'17
4:24 a.m.
https://bugs.winehq.org/show_bug.cgi?id=43786 --- Comment #5 from Shmerl <shtetldik(a)gmail.com> --- I just got an idea, since this issue reminded me a similar problem in the eON wrapped The Witcher 2 (see https://bugs.freedesktop.org/show_bug.cgi?id=98238 ), I tried running the game with the Mesa variable proposed there: glsl_correct_derivatives_after_discard=true And it fixes the flickering! The problem is that it seems to also cause some performance hit. May be it can help narrow down the issue in Wine so it could be avoided? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.