https://bugs.winehq.org/show_bug.cgi?id=43371 --- Comment #3 from Austin English <austinenglish(a)gmail.com> --- Definitely still present; I see a few different definite/possible leaks. I'll attach the full log, but as an example: ==5008== 28 bytes in 1 blocks are definitely lost in loss record 354 of 1,494 ==5008== at 0x7BC483AD: notify_alloc (heap.c:260) ==5008== by 0x7BC4B8D1: RtlAllocateHeap (heap.c:1726) ==5008== by 0x4BD9D8C: heap_alloc_zero (heap.h:34) ==5008== by 0x4BD9DC1: Direct3DRMCreate (d3drm.c:2339) ==5008== by 0x4A98D91: test_create_texture_from_surface (d3drm.c:6719) ==5008== by 0x4A9D035: func_d3drm (d3drm.c:7440) ==5008== by 0x4A9EEA7: run_test (test.h:617) ==5008== by 0x4A9F8E5: main (test.h:701) ==5008== 4.0-rc2. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.