http://bugs.winehq.org/show_bug.cgi?id=7411 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger(a)gmx.at --- Comment #11 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-12-10 16:37:44 --- I think the bugs aren't related to vertex shaders, more to post processing effects. By default WineD3D uses the back buffer for offscreen rendering because FBO support is still buggy in Wine and the drivers. However, this can lead to corruptions like these. If AUX buffers are available they are used, fixing most of the problems. However, fglrx doesn't support aux buffers. The best fix for this is to use FBOs instead(HKEY_CURRENT_USER/Software/Direct3D/offscreenRenderingMode = "fbo") and fix all fbo related bugs. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.