26 Aug
2016
26 Aug
'16
12:29 a.m.
https://bugs.winehq.org/show_bug.cgi?id=41213 --- Comment #4 from Jason Wood <sandain(a)hotmail.com> --- I don't know GL or D3D, but it seems to me that this value shouldn't be hard coded. A little searching leads me to believe that my patch is wrong, a default value if 16 is probably correct. However, either newer versions of GL/D3D or the hardware itself supports more than 16. I think this value can be queried using GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, but I don't know GL so I might be off. If the actual number that is supported can be queried, that is probably the right way to go. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.