http://bugs.winehq.org/show_bug.cgi?id=10832 Henri Verbeet <hverbeet(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |DUPLICATE --- Comment #22 from Henri Verbeet <hverbeet(a)gmail.com> 2013-12-05 06:20:32 CST --- (In reply to comment #21)
From the looks of things, the patch only works with WINE 1.4.1. Somewhere in WINE 1.5.xx, all the code for pixel shaders changed such that the small one-line hack no longer works. WINE 1.6.1 almost certainly shares this new codebase so I've no idea where to go from here.
In current Wine you can modify "caps->MaxVertexBlendMatrices" in wined3d_get_device_caps() instead, and it should have about the same effect as the hack attached to this bug. This bug is essentially a duplicate of bug 6955 though. *** This bug has been marked as a duplicate of bug 6955 *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.