https://bugs.winehq.org/show_bug.cgi?id=42292 --- Comment #10 from Simon Bolokanov <sbolokanov(a)abv.bg> --- (In reply to Guillaume Charifi from comment #9)
I've done an implementation of tessellation shaders, and it improves the rendering a lot. https://cdn.discordapp.com/attachments/112303757039054848/286625306733838336... Capture_du_2017-03-01_23-22-20.png
It seems that compute shaders are only needed for proper lighting/texture mapping, as it can be seen here with compute shaders disabled: https://cdn.discordapp.com/attachments/112303757039054848/286622238185095168... Capture_du_2017-03-01_23-11-33.png
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