http://bugs.winehq.org/show_bug.cgi?id=17818 --- Comment #88 from Henri Verbeet <hverbeet(a)gmail.com> 2010-06-15 06:38:25 --- (In reply to comment #87)
Looks like a typical case of running out of available uniforms.
Not really. The shader program uses indirect addressing, which means wine doesn't know which uniforms are used and reserves the maximum (which is 256 - 3 in glsl_shader.c).
Unfortunately the shader program also uses c254. It even uses c255, actually. How exactly is this not a typical case of running out of available uniforms? Any shader that uses indirect addressing potentially uses all 256 uniforms, and wined3d needs a few for internal use. If your graphics card doesn't have that many, and the shader actually uses those higher constants, you're currently simply out of luck.
-- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.