http://bugs.winehq.org/show_bug.cgi?id=14160 Summary: Surface conversion problem with native d3dx Product: Wine Version: CVS/GIT Platform: Other URL: http://www16.big.or.jp/~zun/html/th10dl.html OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs(a)winehq.org ReportedBy: leffeman(a)gmail.com Created an attachment (id=14422) --> (http://bugs.winehq.org/attachment.cgi?id=14422) wrong output with the native d3dx_31.dll Touhou 10 has a problem with the displayed image when you pause the game. The surface is corrupted (as if the conversion from the original surface was done improperly). I know the function used is D3DXLoadSurfaceFromSurface, a simple implementation with StretchRect gets it right, but not the native library (this also goes for the older games which embed d3dx8). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.