https://bugs.winehq.org/show_bug.cgi?id=51032 --- Comment #9 from Ancheng <acyellow(a)gmail.com> --- (In reply to Stefan Dösinger from comment #8)
d3dcompiler converts HLSL to d3d bytecode. Wined3d will convert d3d bytecode to GLSL or SPIR.
Thanks for your reply, I get it. I find that in D3D SDK samples, the compute shader related samples are all failed(AdaptiveTessellationCS40.exe FluidCS11.exe HDRToneMappingCS11.exe NBodyGravityCS11.exe), and the failed Revit scene also uses compute shader, I guess maybe the render bug is caused by compute shader bug. I appreciate any clue/advice if you think up something. Thanks a lot. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.