12 Dec
2016
12 Dec
'16
8:08 p.m.
https://bugs.winehq.org/show_bug.cgi?id=41977 --- Comment #2 from Fabian Maurer <dark.shadow4(a)web.de> --- The game seems to turn an unsigned 16Bit integer into an 32Bit integer. Once the number is too big, it gets treated as negative and gets subtracted. The patch turns a "movsx" into a "movzx", essentially forcing unsigned mode and fixing the crashes. Technically, it could read up to 32768 bytes before the allocated memory, but according to my tests a buffer of 5500 bytes is enough to avoid crashes. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.