http://bugs.winehq.org/show_bug.cgi?id=26002 Summary: Magicka's particle effects get mixed up Product: Wine Version: 1.3.12 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: H3g3m0n(a)gmail.com Created an attachment (id=33152) --> (http://bugs.winehq.org/attachment.cgi?id=33152) Screenshot The textures on the particles get mixed up. For example casting thunder when there is a fire on the screen causes the smoke to turn into the electric texture (screenshot attached). Torches on the walls cause fire in the frostbeam. Dripping water effect can look like person is on fire. leaves in the forest are random things. Another person in the appdb entry reports no particles rendering for them I am on a Nvidia 260GTX, using the proprietary drivers (260.19.06). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.