http://bugs.winehq.org/show_bug.cgi?id=59356 Bug ID: 59356 Summary: Imperium Great Battles of Rome doesn't reproduce music and audio Product: Wine Version: 11.1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: dmusic Assignee: wine-bugs@list.winehq.org Reporter: lorenzofer@live.it Distribution: --- Created attachment 80291 --> http://bugs.winehq.org/attachment.cgi?id=80291 log Hi, Imperium GBR, Great Battles of Rome, doesn't reproduce music and general audio of the game, unless native directmusic is installed and dmusic,dmime, dswave, dmsynth and dsound are setted on native (native dmime is a bit infectious by asking private undocumented interface on other components). Imperium use Wave audio, and it's supposed to be implemented. And in fact audio fully worked on wine-staging 8.10 (first checked) until 8.15 (last working version available on the arch repo, these version doesn't seems to be compilable, maybe require an older version of some toolchain component), while the sucessive version available on the arch repo, 8.18 doesn't work anymore, and this match with the disabling of dmime-load-wave from staging, as it's supposed to be included into upstream. However it seems the current upstream is quite differently from the patchset, using wavetracks instead of putting the wave inside a segment. Resulting log shows multiple object interoperating, and dmime have a lot of functions that while having an implementation are still marked like "fixme stub",making it confusing to debug without being familiar. Attaching a +dmime,+dswave,+dmsynth,+dmusic log -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.