1 Feb
2023
1 Feb
'23
7:31 p.m.
https://bugs.winehq.org/show_bug.cgi?id=33814 --- Comment #33 from Steve Schnepp <steve.schnepp(a)pwkf.org> --- I finally fixed it. On buildings & jungle there's DrawPrimitive() calls with a bigger number of vertices (5 or 6 and up to 8). So the code flushed the buffer needlessly. Once I rewrote the whole buffering code to code with any number of vertices, the slowdowns are fully gone. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.