http://bugs.winehq.org/show_bug.cgi?id=32092 Lars Eriksen <fuddboyapa(a)netscape.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fuddboyapa(a)netscape.net --- Comment #12 from Lars Eriksen <fuddboyapa(a)netscape.net> 2012-12-01 06:34:03 CST --- d3d9_device_CreateTexture is called with format D3DFMT_UNKNOWN which is bound to fail. Question is, why does it call this function with an unknown format? I don't see any warnings from the WINED3DFMT <-> D3DFMT conversion functions so i have no idea why it is doing this. Maybe the program calls this function expecting it to fail in a certain way? I tried returning D3DERR_INVALIDCALL in d3d9_device_CreateTexture if format is unknown but it didn't change anything. It certainly doesn't seem right to me to continue creating the texture if the format is unknown. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.