11 Dec
2010
11 Dec
'10
9:10 p.m.
http://bugs.winehq.org/show_bug.cgi?id=17715 --- Comment #30 from Tobias Jakobi <liquid.acid(a)gmx.net> 2010-12-11 15:10:49 CST --- Looking at the sourcecode of a recent git master checkout, this issue is still present. While the code in glsl_shader.c differentiates between 1.x and 2.0 shader mode, the code in arb_program_shader.c still doesn't do this. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.