https://bugs.winehq.org/show_bug.cgi?id=44514 Andrey Gusev <andrey.goosev(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |andrey.goosev(a)gmail.com --- Comment #50 from Andrey Gusev <andrey.goosev(a)gmail.com> --- Should also help for these games (GreedFall) 0710:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0000000030685870 needs 59 samplers, but only 32 are supported. (Iron Harvest) 0438:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 00007FE841E14320 needs 35 samplers, but only 32 are supported. (Mortal Shell) 05c4:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x6c28a00 needs 34 samplers, but only 32 are supported. (Rise of the Tomb Raider) 0a54:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x1cdbdae0 needs 35 samplers, but only 32 are supported. (Shadow of the Tomb Raider) 04cc:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xc7e3830 needs 38 samplers, but only 32 are supported. (SnowRunner) 0350:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7ff2540aef60 needs 64 samplers, but only 32 are supported. (Syberia: The World Before) 068c:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 00007FD8107062A0 needs 34 samplers, but only 32 are supported. 068c:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 00007FD8105E7270 needs 33 samplers, but only 32 are supported. (The Dark Pictures Anthology: House of Ashes) 0200:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x15f6a100 needs 33 samplers, but only 32 are supported. (The Dark Pictures Anthology: Little Hope) 086c:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7f9d07a4d6d0 needs 33 samplers, but only 32 are supported. 086c:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7f9c7a1981c0 needs 39 samplers, but only 32 are supported. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.