30 Sep
2015
30 Sep
'15
6:51 a.m.
https://bugs.winehq.org/show_bug.cgi?id=39341 --- Comment #10 from Stefan Dösinger <stefan(a)codeweavers.com> --- Created attachment 52467 --> https://bugs.winehq.org/attachment.cgi?id=52467 wined3d: WINED3DFMT_B5G5R5X1_UNORM doesn't have an alpha channel. This patch fixes the problem for me. We were accidentally giving the texture an alpha channel with uninitialized data, which made it transparent. The color keying conversion was nice enough to set alpha = 1. I have no idea though why I couldn't see the problem on Nvidia... I'll submit this after running the tests. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.