http://bugs.winehq.org/show_bug.cgi?id=57840 Duane <duanemach(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |duanemach(a)gmail.com --- Comment #2 from Duane <duanemach(a)gmail.com> --- This palette weirdness also happens on modern windows when running the game in a window instead of full screen. In your game settings, is it set to window or full screen? I have been running Discworld Noir in wine by using winecfg to "Emulate a virtual desktop", then I run the game set to full screen. More details about this issue in this video attempting to get the game running in Win11 at https://www.youtube.com/watch?v=PKlOCMjaGdc&t=608s
From what I gather, internally it's got hardcoded 16-bit colour going on? If you don't want to run in an emulated virtual desktop, you can instead attempt his fix at https://github.com/nathan-baggs/dolomite if you know how to build it.
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