https://bugs.winehq.org/show_bug.cgi?id=40376 Zentarim <zentarim(a)rambler.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |zentarim(a)rambler.ru --- Comment #7 from Zentarim <zentarim(a)rambler.ru> --- Same problem in Warhammer 40000: Kill Team. Appears only black window. In wine log endless cycle of messages: fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Ignoring blend factor {0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 1.00000000e+00}. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented. fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1 fixme:dxgi:dxgi_swapchain_GetFullscreenState iface 0xa0d4940, fullscreen 0x33fa28, target (nil) stub! fixme:d3d11:d3d11_immediate_context_OMSetBlendState Ignoring blend factor {0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 1.00000000e+00}. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.