http://bugs.winehq.org/show_bug.cgi?id=20799 --- Comment #53 from Wylda <wylda(a)volny.cz> 2010-05-07 19:20:37 --- Hi Chris, i finally got closer to the crash and actually "fix" that crash. The crash in console output: fixme:dbghelp:validate_addr64 Unsupported address ffffffffb7730000 fixme:dbghelp:validate_addr64 Unsupported address ffffffffb63c0000 fixme:dbghelp:validate_addr64 Unsupported address ffffffffb6320000 ... comes from "DSDB_CreateMMAP(IDsDriverBufferImpl* pdbi)". There is a line: snd_pcm_sw_params_set_silence_threshold(pcm, sw_params, boundary); and when i comment that line out, crash is gone and game start ups normally :-) Unfortunately this fixes only Mirror's Edge. Unreal Tournament still crashes, and the workaround "set openal32 to native" is still needed. I wanted to look inside snd_pcm_sw_params_set_silence_threshold(), but unfortunately i did not find it in wine's sources, so i guess, that this function comes with ALSA or OpenAL? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.