https://bugs.winehq.org/show_bug.cgi?id=31952 Anonymous <winehq72(a)mailcatch.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq72(a)mailcatch.com --- Comment #10 from Anonymous <winehq72(a)mailcatch.com> --- I had the same problem on Nvidia GTX 770 using nvidia binary drivers and wine 1.7.49 staging (CMST enabled, i didn't test without it). Turning off anisotropic filtering and texture sharpening in the nvidia control panel helped for me (normally i have them enabled). I already encountered something similiar in Dishonored, which would show a one pixel thin reddish outline around every object. It was very distracting (and FXAA didn't help), but i found that it was also caused by having anisotropic filtering forced in the control panel. Both games offer only shader based FSAA, so my guess would be this has something to do with their lightning implementation interfering with wine and anisotropic filtering. Hopefully whis workaround will help others. Btw, why is this still UNCONFIRMED after users confirming it for almost 3 years? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.