13 Oct
2015
13 Oct
'15
1:14 p.m.
https://bugs.winehq.org/show_bug.cgi?id=39228 --- Comment #4 from Stefan Dösinger <stefan(a)codeweavers.com> --- My wild guess is that this happens because the ARB shader backend doesn't handle WINED3DFMT_FLAG_SHADOW and samples shadow samplers as regular textures. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.