1 Aug
2024
1 Aug
'24
2:14 a.m.
https://bugs.winehq.org/show_bug.cgi?id=55336 --- Comment #12 from YuriK7 <riyu12383(a)gmail.com> --- Created attachment 76872 --> https://bugs.winehq.org/attachment.cgi?id=76872 DXVK full-screen workaround The DXVK full-screen issue is caused because when the dinput device is created, somehow the game window is not the foreground window, and then dinput decide to not start the input thread. It doesn't happened with wined3d. This patch is a workaround for that case. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.