4 May
2009
4 May
'09
8:02 a.m.
http://bugs.winehq.org/show_bug.cgi?id=13565 --- Comment #13 from H. Verbeet <hverbeet(a)gmail.com> 2009-05-04 03:02:06 --- I'm fairly certain this is because of a lack of vertex blending. That is, faking the return value for MaxVertexBlendMatrices in IWineD3DImpl_GetDeviceCaps() should make this work. A proper fix will require implementing vertex blending using shaders. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.