http://bugs.winehq.org/show_bug.cgi?id=27145 --- Comment #37 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-09-20 09:22:30 CDT ---
From IRC: <mogorva> Greetings to all! One of the wine devs asked if someone could determine what depth scale parameters a certain game uses. I'm referring to bug 27145 <mogorva> How can I find that out? I presume I need a +d3d debug log,but what exactly is needed from the log? What I'm interested in is pretty much the output of the two TRACE lines in state_depthbias in state.c. You can either run a +d3d log and filter grep for state_depthbias, change the TRACE to an ERR, recompile and run without any special debug flags.
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