http://bugs.winehq.org/show_bug.cgi?id=15868 blaise <mgavl69(a)juno.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mgavl69(a)juno.com --- Comment #18 from blaise <mgavl69(a)juno.com> 2008-11-26 17:17:13 --- (In reply to comment #14)
Created an attachment (id=17389) --> (http://bugs.winehq.org/attachment.cgi?id=17389) [details] dirty hack which disables the vertexshader recompilation
Using 1.19 with the patch improves 'performance' but polygonal edges are still projected off into infinity and textures are absent except for water effects(splashing,etc). In the registry under \hkeycu\software\crystaldynamics\tombraider\graphics\AdapterIdentifier is {00000000-0000-0000-0000-000000000000} while in TR:Legend it's {AEB2CDD4-6E41-43EA-941C-8361CC760781}. Just found it interesting. It reverts back to 0's if you set it differently. The DisableOptions (32bit textures,etc) have limited effect or cause more problems/instability. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.