http://bugs.winehq.org/show_bug.cgi?id=24684 Nephyrin zey <Nephyrin(a)nephyrin.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |Nephyrin(a)nephyrin.net --- Comment #2 from Nephyrin zey <Nephyrin(a)nephyrin.net> 2010-11-03 16:46:11 CDT --- Also broken with Multicore rendering are light aura occlusions (which valve have said is accomplished with last-frame occlusion queries). This makes lights behind walls 'glow' through the wall, turning off multicore rendering fixes this. Most obvious on the nucleus map in TF2, where your screen is covered in light-glow constantly. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.