20 Feb
2012
20 Feb
'12
7:10 p.m.
http://bugs.winehq.org/show_bug.cgi?id=27879 --- Comment #3 from Henri Verbeet <hverbeet(a)gmail.com> 2012-02-20 13:10:35 CST --- Created attachment 38991 --> http://bugs.winehq.org/attachment.cgi?id=38991 patch It looks like the game enables blending on WINED3DFMT_R16G16B16A16_UNORM render targets, and the driver hits a software callback. The attached patch helps for me. I'm not sure if there's a good way to detect hardware format blending capabilities. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.