25 Jun
2014
25 Jun
'14
12:02 p.m.
http://bugs.winehq.org/show_bug.cgi?id=24684 --- Comment #17 from Henri Verbeet <hverbeet(a)gmail.com> --- (In reply to Anastasius Focht from comment #16)
refining summary to collect more dupes here.
Mostly just for what it's worth, the issue isn't so much that things are rendered out of order (which would be the kind of bug where StrictDrawOrdering would help) as that e.g. lights that should be occluded are rendered because we hand the game incorrect occlusion data. I.e. returning 0 instead of 1 from wined3d_occlusion_query_ops_get_data() would probably make them all invisible instead. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.