https://bugs.winehq.org/show_bug.cgi?id=55469 --- Comment #7 from wschmrdr(a)gmail.com --- The log does have the typical spamming of: 00e8:fixme:sync:NtQueryDirectoryObject multiple entries not implemented ...just before the log output. However, I do see a couple isolated incidents of the following: 0184:err:virtual:map_view anon mmap error Cannot allocate memory, size 0x20020000, unix_prot 0 0184:err:virtual:allocate_virtual_memory out of memory for allocation, base (nil) size 20010000 0184:err:d3d:buffer_invalidate_bo_range Failed to allocate maps array, invalidating entire buffer. It happens once, but still performs OK. As for whether I'm running 32 or 64, I am basing this when I go into the launcher, the game settings, and see that running the 32-bit version is unchecked. Looking at my packages, I have both wine-devel-amd64 and wine-devel-i386:i386 installed. However, be aware, when I run SC2, unless I get kicked out for not having an update, I run from the terminal using: wine C:\\Program\ Files\ \(x86\)\\StarCraft\ II\\Support\\SC2Switcher.exe I also see that WINE 8.16 has come out; I'll give it an upgrade, and then when I have a chance to try it out again, I'll give it a shot. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.